![]() ![]() I think one thing that we were very keen to stress at the very start was always having it feel like the actual film, like in the quests you go through the entire area, from Hobbiton and right the way through. There’s more of a focus on puzzles and exploration in LOTR as opposed to straight-up combat…ĭefinitely. We’d used similar quest things before, and we wanted to make sure that we filled it with everything we could and as many quests as possible. At that point, we realized we had a lot of world to fill, and the quest thing went hand in hand. We had a few size comparisons from a few other games – was it going to be as big as Gotham was in DC Super Heroes? And we thought about the different ways of approaching it, and when we blocked it out, we realized that the original scale we blocked it out to was actually spot on, and we kept it. ![]() We started with the original Tolkien maps of Middle-earth, and we started drawing a path between the geography, where everything goes and where it needs to be. We spoke with the game's director, James McLoughlin, to find out about how the team approached the game's iconic characters, memorable battles like Helm's Deep, and a fantastic item called the Mithril Disco Phial.ĭid you know from the beginning that you wanted to do a huge, open-world Middle-earth? Lego the Lord of the Rings is one of, if not the, best Lego games that TT Games has created so far. ![]()
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